SCAD x The Mill Week 4: Environment and Photogrammetry
- Sam Gualtieri

- Oct 9, 2023
- 2 min read
Updated: Oct 23, 2023
This week, after fixing some previously noted camera bugs, I spent the majority of my time processing a set of photogrammetry scans for use in the scene environment. I have scans of a shopfront and old motorbike which I took in Lesvos Greece, as well as a very textured street in Philadelphia PA.
Renders + Texture passes available here

These scans are incredibly high poly with 8k textures, although their level of detail varies depending on how dense each area is / how much coverage they received.
I’ve simplified any/all flat surfaces to reduce polygon count without losing fidelity. Sharp corners and higher detail areas are reduced to a lesser degree in order to retain fidelity and imperfections.


From this point I baked the normals from the original models into a tangent space map for the new models, along with new UVs making it possible to edit in substance.

In substance, I selectively integrated the baked normal data and experimented with painting over external PBR textures to emulate geometric detail / rough jagged surfaces.





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